2008 ATTA Singles Ladder Rules
The singles ladder runs from March 5, 2008 until September 29, 2008. The following table represents “segments” of play, email delivery of tentative ladders, review periods for feedback on results and email of final ladders.
|
Segment |
Play Date |
Email Tentative Ladder |
Email 2nd Tentative Ladder |
Review Period for Feedback |
Email Final Ladder |
|
1 |
3/5 - 4/7 |
4/2 |
4/8 |
4/2 – 4/9 |
4/10 |
|
2 |
4/10 – 5/12 |
5/7 |
5/13 |
5/7 – 5/14 |
5/15 |
|
3 |
5/15 – 6/16 |
6/11 |
6/17 |
6/11 – 6/18 |
6/19 |
|
4 |
6/19 - 7/21 |
7/16 |
7/22 |
7/16 – 7/23 |
7/24 |
|
5 |
7/24 - 8/25 |
8/20 |
8/26 |
8/20 – 8/27 |
8/28 |
|
6 |
8/28 - 9/29 |
9/24 |
9/30 |
9/24 – 10/1 |
Rnd 1 of Playoffs begin 10/1 |
|
|
|
|
|
|
Rnd 2 of Playoffs begin 10/22 |
Matches
The standard rules of the United States Tennis Association (USTA) apply to the ladder matches. The usual method of scoring is based on winning two of three sets, with a tie-break at the end of any set that reaches a score of six games each. In the tie-break, the first to win seven points wins the set, but must win by two points.
Required Matches:
Challenge Matches:
*Exception: a player who is in a higher division and a player in a lower division can play a challenge match IF the lower division player is above the higher division player on the ladder (i.e., a 3.5 player and a 4.0 player may play a challenge match if the 4.0 player is below the 3.5 player on the ladder).
Make-Up Matches:
Reporting Scores
The winner of the match is responsible for reporting the results within 24 hours via the ATTA Web Site or by emailing the Ladder Chair at ladderchair@atta.org. Please provide the following information: Date of the Match, Winner’s Name, Loser’s Name, and Match Scores.
Additional Information
Tentative Ladder: Two tentative ladders will be distributed each segment as indicated in the table. Participants have the review period (one week) to review their results and send any corrections to the ladder chair via email.
Returning Players: Winner of each division/level from last year’s ladder will automatically be moved up to the next level of play. The ladder chair will also take into consideration results from GLTA tournaments, USTA and ALTA when determining a player’s assigned level.
Default (Forfeiture): If a match is scheduled for a date and time and one of the players does not show up (within 20 min), the match may be defaulted. If the match was canceled prior to 24 hours of the scheduled match, players will reschedule for another time within that segment of play. Remember, if two people can not agree on a time to play during a segment, it does not become a forfeit or default (refer to make-up matches).
Retiring during a match: If for some reason during a match a player must retire (injury, need to leave, etc.), the score should be reported as it stands at the time of the retirement. When the match is “scored”, the winning player will be awarded all remaining games to calculate the appropriate number of points. For example, if player A retires while leading 6-2, 2 -3, player B shall be deemed the winner. The score should be reported as Player B winning 2-6, 3-2 retire. When the score is input for point calculation, it will be recorded as a win for Player B 2-6, 6-2, 6-0 (i.e., Player B is awarded all remaining games).
Ladder Inactivity: Any player who fails to meet either of the following criteria will be removed from the ladder (player loses all points accumulated up to that time of inactivity):
1. Playing less than the two required matches for two consecutive months.
2. Playing no matches for any given month, unless previously approved by the ladder chair. If the ladder chair approves, the ‘excused’ player will be removed from the ladder for the segment and may return during the next available segment with his/her current accumulated score.
Championships: At the end of the last segment (September 29th), the top four players in each rating division will be in the playoffs. The top player will play the #4 player, the #2 player will play the #3 player. The winners of those two matches will meet for the championship of their respective playing level.
Joining During the Ladder Season: A player, who signed up after a segment has started, will be added to the ladder at the beginning of the next segment. His/her beginning point total will be equivalent to the starting ladder point values based on their division.
Scoring System
Each player will begin with a preset number of points based on their rating:
Open: 2000 points
4.25: 1750 points
4.0: 1500 points
3.5: 1000 points
3.0: 500 points
Required Matches: A total of 100 points will be awarded between the two players for completion of each required match. Prorating points will be based upon the final score. (i.e., If a player wins 6-0, 6-0 the winner will receive the total 100 points. If a player wins 6-1, 4-6, 6-1, the winner will receive 67 points since he/she won 66.67% of the games played. The losing player will receive 33 points.) Rounding decimals will be implemented.
In addition, the winner of each match will receive 75 bonus points. The loser will receive 25 points. If a player defaults (by not showing up within 20 min or by canceling with less than 24 hours notice), a standard total of 125 points will be awarded to the “winner.” The player who defaulted will receive zero points.
Challenge Matches: A total of 50 points will be awarded between the two players for the completion of a challenge match. Prorating points will be based upon the final score. (i.e., If a player wins 6-0, 6-0, the winner will receive the total 50 points. If a player wins 7-6, 6-7, 7-6, the winner will receive 26 points since he/she won 51% of the games played. Rounding decimals will be implemented. In addition, the winner of each match will receive 15 bonus points. The loser will receive 5 points. If a player defaults (by not showing up within 20 min or by canceling with less than 24 hours notice), a standard total of 50 points will be awarded to the “winner.” The player who defaulted will receive zero points.